Multi-Chest System
Each player can own one or several chests, with their own names and icons, managed from an in-game menu.

Chest List Menu
Run /eclist, or hold shift while right-clicking an ender chest, to open a menu listing every chest the player owns, each showing its slot count. An Edit mode checkbox switches what clicking a chest does: off by default, a chest opens straight away; tick it and clicking a chest opens its management screen where players can rename it, give it a custom icon, or set it as their main. The checkbox toggles in place without reopening the menu.
Inventory Chest List
Set chest-list-menu to inventory in config.yml to show the list as a plain chest menu instead. Clicking a chest opens it straight away. This menu has no rename, set main, icon or sort buttons, those exist only in the dialog menu. It shows up to 28 chests per page, with arrows at the bottom to flip pages when a player owns more.
Players on Minecraft older than 1.21.6, joining through ViaBackwards, always get this menu, because their game can't show the dialog menu.


Main Chest
With several chests, a player can pick one as their main, the one opened directly by /ec and by right-clicking an ender chest. Until a main is chosen, those open the management menu instead. A new chest never becomes main on its own. Players set it from the menu, which /eclist always opens.
One exception: while a player has a temporary chest holding spilled items (for example after a resize or a revoked rank chest), opening the ender chest always shows the menu, even with a main set. This makes sure the spilled items are seen. Once the player empties the temporary chest, it disappears and the main chest opens directly again.
Customize Each Chest
Personalize a chest from the in-game menu, with no commands:
- Rename: give it its own name, with optional colours. It becomes the inventory title.
- Choose an icon: pick from over a thousand items, with a search box
- Sort: merge stacks and reorder by type in one click
Rename, icons and sorting can each be switched off server-wide in the features section under enderchest in config.yml. See Configuration.



Admin Management
Admins can add, resize, and delete chests for any player with /ee add, /ee resize, and /ee delete. Deleting a player's main chest leaves them with no main until they pick a new one from the menu.
Permission-Granted Chests
Hand out chests by rank instead of by command. The permission enhancedechest.additional_amount.<count>.slot.<size> grants that many chests at that size. Multiple nodes stack, grants sync on open, and removing a node removes those chests, moving any items to a temporary chest the player can take them back from. The player's base chest is always kept. See the Permission Chests page.
View Other Players' Chests
With /ee view <player> an admin opens a player's chest, online or offline, in the same management menu the owner sees. One chest opens its menu directly; with several, a picker lets you choose. Grant admin.view for a read-only look, add admin.edit to take/add items and to rename, re-icon, or sort the chest, and add admin.clear for a Clear chest button (with a confirmation) that empties it.

